Roblox Scripter & Game Developer

Games I’ve Worked On

A sleek showcase of Roblox games I have scripted, managed, maintained, or built myself.

6 Games Shown
Lead Scripter Main Development Role
Lua Roblox Development

Featured Games

Organized by what I am actively working on right now, followed by past projects I helped build or script.

Active Work
Past Projects

Game Systems

A showcase of gameplay systems I have built, with space for short videos showing each system in action.

Gameplay Progression

Personal Aviary System

Created a personal bird collection system where players can unlock, manage, display, and upgrade their own aviary, giving them a long-term progression goal.

Collection Progression Customization
Multiplayer Game Logic

Mafia/Werewolf Game System

Developed a social deduction game system with hidden roles, team-based objectives, voting phases, night actions, and win conditions for Mafia and Werewolf style gameplay.

Hidden Roles Voting System Win Conditions
Game System Gameplay Loop

Photography Collection Game System

Created a Fisch-inspired photography system with camera mechanics, creature discovery, rarity-based captures, collection tracking, rewards, upgrades, and saved player progression.

Camera Mechanics Creature Collection Saved Progress
Game System Progression

NPC Dialogue & Quest System

Created a full quest system connected to NPC dialogue, allowing players to talk with characters, accept quests, complete objectives, claim rewards, and continue progression through saved quest states.

Dialogue Flow Objectives Saved Quests

What I Build

Core areas I can bring to Roblox game development projects.

Gameplay Systems

Combat, abilities, quests, rounds, progression, data-driven modules, and clean server authority.

Backend & Data

ProfileStore, DataStore handling, player inventories, rewards, purchases, and reliable save structures.

Optimization

Performance improvements, networking cleanup, anti-exploit thinking, and clean maintainable structure.

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Monetization

Gamepasses, developer products, subscriptions, shops, reward loops, and premium feature systems.

Development Experience

A quick overview of the main responsibilities I’ve had across these projects.

Spin For Baddies

Recent Release
Creator / Team Project

Created and released the game while working together with a friend on the development direction, systems, and updates.

Angled

Current
Only Scripter

Responsible for scripting the game’s systems and keeping the technical side of development moving.

Beaks

Current
Only Developer / Game Manager

Managing the game after Neil left, including updates, scripting new content, maintaining systems, and handling overall development.

Personal & Past Projects

Past
Solo Scripter

Built or scripted Build Your Obby, Ride Camels for Brainrots, and King of the Cube before those projects were eventually abandoned.

Want to work together?

Reach out with your project details, budget, and what systems you need. I’ll get back to you as soon as possible.

Message on Discord