Personal Aviary System
Created a personal bird collection system where players can unlock, manage, display, and upgrade their own aviary, giving them a long-term progression goal.
A sleek showcase of Roblox games I have scripted, managed, maintained, or built myself.
Organized by what I am actively working on right now, followed by past projects I helped build or script.
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My recently released game. I am the creator of Spin For Baddies and work on it together with a friend, handling the development direction, core systems, updates, and overall gameplay polish.
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I am currently the only scripter for Angled, handling the scripting side of the game and building the core systems needed for gameplay, updates, and future expansion.
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After the owner Neil left the project, I became the only developer still working on Beaks. I now manage the entire game, handle updates, script new features, maintain existing systems, and keep development moving forward.
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I was the only scripter and handled the scripting work before the project was later abandoned.
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I was the only scripter for this project as well. Development stopped after the game did not do well.
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My first game, made by myself as the only scripter before it was abandoned due to limited ad funds.
A showcase of gameplay systems I have built, with space for short videos showing each system in action.
Created a personal bird collection system where players can unlock, manage, display, and upgrade their own aviary, giving them a long-term progression goal.
Developed a social deduction game system with hidden roles, team-based objectives, voting phases, night actions, and win conditions for Mafia and Werewolf style gameplay.
Created a Fisch-inspired photography system with camera mechanics, creature discovery, rarity-based captures, collection tracking, rewards, upgrades, and saved player progression.
Created a full quest system connected to NPC dialogue, allowing players to talk with characters, accept quests, complete objectives, claim rewards, and continue progression through saved quest states.
Core areas I can bring to Roblox game development projects.
Combat, abilities, quests, rounds, progression, data-driven modules, and clean server authority.
ProfileStore, DataStore handling, player inventories, rewards, purchases, and reliable save structures.
Performance improvements, networking cleanup, anti-exploit thinking, and clean maintainable structure.
Gamepasses, developer products, subscriptions, shops, reward loops, and premium feature systems.
A quick overview of the main responsibilities I’ve had across these projects.
Created and released the game while working together with a friend on the development direction, systems, and updates.
Responsible for scripting the game’s systems and keeping the technical side of development moving.
Managing the game after Neil left, including updates, scripting new content, maintaining systems, and handling overall development.
Built or scripted Build Your Obby, Ride Camels for Brainrots, and King of the Cube before those projects were eventually abandoned.
Reach out with your project details, budget, and what systems you need. I’ll get back to you as soon as possible.