Games I’ve Worked On
A sleek showcase of Roblox games I have scripted, managed, maintained, or built myself.
Featured Games
Organized by what I am actively working on right now, followed by past projects I helped build or script.
Open on Roblox →
Spin For Baddies
My recently released game. I am the creator of Spin For Baddies and work on it together with a friend, handling the development direction, core systems, updates, and overall gameplay polish.
Open on Roblox →
Angled
I am currently the only scripter for Angled, handling the scripting side of the game and building the core systems needed for gameplay, updates, and future expansion.
Open on Roblox →
Beaks
After the owner Neil left the project, I became the only developer still working on Beaks. I now manage the entire game, handle updates, script new features, maintain existing systems, and keep development moving forward.
Open on Roblox →
Build Your Obby
I was the only scripter and handled the scripting work before the project was later abandoned.
Open on Roblox →
Ride Camels to Save Brainrots
I was the only scripter for this project as well. Development stopped after the game did not do well.
Open on Roblox →
King of the Cube
My first game, made by myself as the only scripter before it was abandoned due to limited ad funds.
What I Build
Core areas I can bring to Roblox game development projects.
Gameplay Systems
Combat, abilities, quests, rounds, progression, data-driven modules, and clean server authority.
Backend & Data
ProfileStore, DataStore handling, player inventories, rewards, purchases, and reliable save structures.
Optimization
Performance improvements, networking cleanup, anti-exploit thinking, and clean maintainable structure.
Monetization
Gamepasses, developer products, subscriptions, shops, reward loops, and premium feature systems.
Development Experience
A quick overview of the main responsibilities I’ve had across these projects.
Spin For Baddies
Recent ReleaseCreated and released the game while working together with a friend on the development direction, systems, and updates.
Angled
CurrentResponsible for scripting the game’s systems and keeping the technical side of development moving.
Beaks
CurrentManaging the game after Neil left, including updates, scripting new content, maintaining systems, and handling overall development.
Personal & Past Projects
PastBuilt or scripted Build Your Obby, Ride Camels for Brainrots, and King of the Cube before those projects were eventually abandoned.
Want to work together?
Reach out with your project details, budget, and what systems you need. I’ll get back to you as soon as possible.